The most interesting side of Nvidia's new RTX 50 series is not the GPUs themselves, not even close, it's DLSS 4 upscaling that steals the spotlight with a new AI model and much improved image quality.
The most interesting side of Nvidia's new RTX 50 series is not the GPUs themselves, not even close, it's DLSS 4 upscaling that steals the spotlight with a new AI model and much improved image quality.
I don't care. It's behind a massive paywall of the company that lost interest in It's former core consumers - gamers.
AMD, Intel, or in the future - Moore Threads.
Reporting on nVidia in any positive way, when They spit in Your face with Their recent pricing and laziness blunders is becoming a shilling.
Maybe they cought the Intel bug? Questionable the long term use of these. If these were affected byFirst time I see Nvidia being praise here
But then the current 50 series is plagued with launch problems now
It's true but why not exit gaming and go all in on ai unless their is internal conflict on the board. Someone on the board wants to paint gaming as not profitable or worth the risk or roi. Gamers are caught in the crossfire imo. This might solidify Nvidia going all in on ai from my guesstimate and Blackwell gaming is just a smoke screen to its competition look we are still focused on gaming sike!While I agree with your frustration, Nvidias core customers has not been gamers since 2006. Are they spitting in "our" faces? meh you could say that depending on your stance, however, "gamers" is not what Nvidia is focused on, and hasn't been for a long time.
https://www.cio.com/article/646471/how-nvidia-became-a-trillion-dollar-company.html
like DLSS 3 DLAA, which outperforms DLSS 4 Quality mode.
It works well but not for every game. Forza Motorsport is still trash with DLSS, lots of ghosting. I can see this is another pretty significant step for most games. Especially ones now implementing it at official patch level rather than users forcing it with driver changes.
I was using it in both Cyberpunk and Indiana Jones the past few weeks and it is genuinely like finding another higher setting. Texture handling and motion is leagues better.
Balanced mode on DLSS 4 is easily better than DLSS 3 quality, without doubt. Even performance mode is superior in many cases.
the real issue is that even when nvidia doesnt care the competition still cant beat them, or even get to the same level.It's true but why not exit gaming and go all in on ai unless their is internal conflict on the board. Someone on the board wants to paint gaming as not profitable or worth the risk or roi. Gamers are caught in the crossfire imo. This might solidify Nvidia going all in on ai from my guesstimate and Blackwell gaming is just a smoke screen to its competition look we are still focused on gaming sike!
"For the DLSS 3 examples, each game was upgraded to the final version of DLSS 3 (3.8.10) using the DLSS Swapper utility."
Isn't this the latest version - NVIDIA DLSS DLL 310.2?
NVIDIA DLSS DLL
Dlss is pretty great - but it's a good base resolution to upsample from. On a 1080p monitor it's next to useless. Better on a 1440p monitor - but still it's upsampling from a resolution close to 1080p. At 4k it's pretty great and I don't see any reason not to use it.
The only game where I have ever used DLSS is Cyberpunk, because it's one of those games with crap TAA implementation. Native resolution + TAA looks extremely blurry. With DLSS the game looks much sharper.
So we can agree dlss 3 and earlier versions were garbage, yet fan boys were claiming it was better than native.
DLSS is not just framegeneration - it’s also a great upsample tool. Interpolated frames causes next to no input delay. Dlss 1 was pretty crap - but after dlss 3 came out the quality has been very good. AI Framegeneration is a different discussion - But DLSS uses the current frame data and upsamples it based on previous frames. The better the sample, the better upscaled image it produces, which is why it’s best used at 4k as it renders from a 1440p+ sample - they’ve mixed in AA and other stuff as well now - so in many cases DLSS actually improves upon a native resolution.It looks like crap, that's why. The resolution is irrelevant. It will never be viable because what it does is try to predict what the next frame is supposed to be. This will ALWAYS result in loss of quality and fidelity. Can it be improved? Yes, but that improvement is extremely finite and has a hard limit.
There is never a resolution or evolution of the technology where it won't look like a smeary mess and cause random glitches and artifacts to appear in your game. It is a waste of time and effort.
The nvidia fan boys were saying exactly that.Literally no one was saying that. Also, it can NEVER be better than native because it is impossible to be. No matter how much Nvidia improves the technology it is impossible for it be anywhere near native or even usable. Anybody that uses any of these upscaling technologies is lying to everyone, including themselves.
It's not unlikely that Nvidia might be leveraging their gaming expertise to stay ahead while heavily investing in AI. The gaming sector could indeed be a strategic front to keep competitors on their toes, as you suggested.It's true but why not exit gaming and go all in on ai unless their is internal conflict on the board. Someone on the board wants to paint gaming as not profitable or worth the risk or roi. Gamers are caught in the crossfire imo. This might solidify Nvidia going all in on ai from my guesstimate and Blackwell gaming is just a smoke screen to its competition look we are still focused on gaming sike!