AMD FSR 4 to support over 30 games at launch, 75 by the end of the year

Daniel Sims

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In brief: AMD will reveal the tech specs, prices, and release dates for its next-generation Radeon RX 9070 graphics cards later this week, but a fresh leak has outlined the software support for a key feature, FSR 4. Upon launch early next month, the new GPUs will display dozens of games with image quality approaching Nvidia DLSS.

VideoCardz has leaked more information regarding AMD's upcoming Radeon RX 9070 graphics cards. The outlet recently published an allegedly official list of around 35 games supporting the company's FSR 4 upscaling technology upon release in early March.

The new functionality, exclusive to RX 9000 GPUs, marks AMD's adoption of machine learning for image reconstruction. Last month, a CES demonstration (below) showcased substantial improvements over FSR 3.1 in Ratchet & Clank: Rift Apart.

The following games are expected to receive similar image quality improvements starting next month:

  • The Alters
  • Bellwright
  • Call of Duty: Black Ops 6
  • Creatures of Ava
  • Dragonkin: The Banished
  • Endoria: The Last Song
  • FragPunk
  • Funko Fusion
  • God of War: Ragnarok
  • Horizon Zero Dawn Remastered
  • Horizon Forbidden West
  • Hunt: Showdown 1896
  • Incursion Red River
  • Kristala
  • Marvel Rivals
  • Marvel's Spider-Man 2
  • Marvel's Spider-Man Remastered
  • Marvel's Spider-Man: Miles Morales
  • MechWarrior 5: Clans
  • Monster Hunter Wilds
  • Nightingale
  • No More Room in Hell 2
  • PANICORE
  • Predator: Hunting Grounds
  • Ratchet & Clank: Rift Apart
  • Remnant 2
  • Smite 2
  • The Axis Unseen
  • The Last of Us: Part I
  • The Last of Us: Part II Remastered
  • Until Dawn
  • Warhammer 40,000: Space Marines 2
  • Kingdom Come: Deliverance II
  • Dynasty Warriors: Origins
  • Civilization 7

Additional developers cooperating with AMD on adopting FSR 4 include 11 Bit Studios, Activision, Ballistic Moon, Focus Entertainment, Guerrilla, Insomniac Games, Krafton, Naughty Dog, NetEase, Nixxes, Pearl Abyss, Sager, SEGA, and Torn Banner. AMD claims the number of FSR4-compatible titles will exceed 75 by the end of the year.

However, users can also manually implement the new upscaler in any title supporting FSR 3.1. Therefore, the following games will likely have a manual toggle or officially implement FSR 4 support in the coming months:

  • Delta Force: Black Hawk Down
  • Like a Dragon: Pirate Yakuza in Hawaii
  • Lost Records: Bloom & Rage
  • Virtua Fighter 5 R.E.V.O.
  • Space Engineers 2
  • Ninja Gaiden 2 Black
  • Indiana Jones and the Great Circle
  • Stalker 2: Heart of Chornobyl
  • Microsoft Flight Simulator 2024
  • ARK: Survival Ascended
  • Farming Simulator 25
  • Silent Hill 2
  • Final Fantasy XVI
  • The First Descendant
  • Ghost of Tsushima Director's Cut
  • Manor Lords
  • The Finals
  • Mortal Kombat 1
  • Warhammer 40,000: Darktide
  • Everspace 2
  • Satisfactory
  • War Thunder

AMD also provided new information regarding FSR 4's performance presets. Unlike FSR 3.1 and DLSS, Team Red's new upscaler won't include an ultra-performance mode for tripling the resolution scale (for example, from 1280 x 720 to 4K). Performance mode, which scales from half resolution, will be the lowest setting.

Previous leaks from VideoCardz and other sources have revealed the full RX 9070 and 9070 XT specifications. Additionally, early Micro Center listings indicate the 9070 might start at $649.99 and the XT at $699.99. However, whether the numbers represent MSRP or boosted AIB partner prices is unclear.

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Native resolution will always outperform the guesswork of scalers in latency, fidelity, and consistency. Adding another layer of processing to create fake pixels never appealed to me. Sure, you can enable DLSS and it will improve your FPS, but you will always pay for it in other ways... Motion blurring, loss of native fidelity, color, microstuttering, regular stuttering, menu hangs, alt+tab bugs, fullscreen vs windowed bugs, etc.

If a system can't hit spec, DLSS/FSR can only assume what it might look like at full speed. An interpretation at best, a blurry mess at worst.
 
Here's an idea. AMD should come up with a way to apply this to ALL games instead of a select few. Nvidia and Intel too. Until then, I could not care less about this type of feature.
 
Here's an idea. AMD should come up with a way to apply this to ALL games instead of a select few. Nvidia and Intel too. Until then, I could not care less about this type of feature.

FSR works on all video cards, even GTX1080ti... when dlss doesn't.

FSR4 onward is essentially thee Industry Standard, since RDNA4 & FSR4 is being used the new Consoles & handhelds coming as well. So if you buying a budget card and goin g to rely heavily on upscaling, best to get one that supports FSR, bcz it the one most games will support.

Faster cards don't need upscaling... that is why they cost more.
 
Native resolution will always outperform the guesswork of scalers in latency, fidelity, and consistency. Adding another layer of processing to create fake pixels never appealed to me. Sure, you can enable DLSS and it will improve your FPS, but you will always pay for it in other ways... Motion blurring, loss of native fidelity, color, microstuttering, regular stuttering, menu hangs, alt+tab bugs, fullscreen vs windowed bugs, etc.

If a system can't hit spec, DLSS/FSR can only assume what it might look like at full speed. An interpretation at best, a blurry mess at worst.

Almost everything you said is false.

stuttering, menu hangs, alt+tab bugs ?? What you are talking about ? never had any of these issue

Also, Super resolution upscalling does not increase latency.. It is actually reduce latency because you get higher real frame rate... You must be confused between Super resolution upscalling and frame generation
 
Almost everything you said is false.

stuttering, menu hangs, alt+tab bugs ?? What you are talking about ? never had any of these issue

Also, Super resolution upscalling does not increase latency.. It is actually reduce latency because you get higher real frame rate... You must be confused between Super resolution upscalling and frame generation


If you search online for these issues you'll find them to be quite real. Your sample size of one is too small for a consensus. Also, if DLSS was perfect there wouldn't be 4 versions of it.
 
If you search online for these issues you'll find them to be quite real. Your sample size of one is too small for a consensus. Also, if DLSS was perfect there wouldn't be 4 versions of it.

I searched and I did not find anything that says that upscaling (not frame generation) increase latency

Also, your claim about stuttering, menu hangs, alt+tab bugs... could have happened in just 1 or 2 game for few users..It does not prove that it is a universal problem... We have professional tester like Hardware Unboxed, Digital foundry and other who tested DLSS and they not report the problems you mentioned.
 
The prices came out, via the Linux focused Phoronix website: "The Radeon RX 9070 XT is listed for $599 USD and the Radeon RX 9070 for $549 USD."
 
The prices came out, via the Linux focused Phoronix website: "The Radeon RX 9070 XT is listed for $599 USD and the Radeon RX 9070 for $549 USD."
If this be available in that price, and just slightly more for custom ones, then I'm getting asap. Just hope they got enough of them to stop scalpers.
 
I searched and I did not find anything that says that upscaling (not frame generation) increase latency

Also, your claim about stuttering, menu hangs, alt+tab bugs... could have happened in just 1 or 2 game for few users..It does not prove that it is a universal problem... We have professional tester like Hardware Unboxed, Digital foundry and other who tested DLSS and they not report the problems you mentioned.


I'd like to point out that frame generation partially exists to address input latency inherient to DLSS upscaling. Everything has a cost. Additional software cannot add performance. Only three things can improve performance without compromise: Less software, improved software, or improved hardware. DLSS is none of these.
 

I'd like to point out that frame generation partially exists to address input latency inherient to DLSS upscaling. Everything has a cost. Additional software cannot add performance. Only three things can improve performance without compromise: Less software, improved software, or improved hardware. DLSS is none of these.

Your own article show that upscalling decrease latency

Also, watch hardware unboxed testing latency too.

DLSS quality mode significantly decrease latency compared to native resolution because you get much higher real fps... As long you get higher fps, latency will be lower... If DLSS is not improving fps, then latency will about same (like CPU limited games, but there no point to use DLSS if you are CPU limited anyway)
 
Almost everything you said is false.

stuttering, menu hangs, alt+tab bugs ?? What you are talking about ? never had any of these issue

Also, Super resolution upscalling does not increase latency.. It is actually reduce latency because you get higher real frame rate... You must be confused between Super resolution upscalling and frame generation
YOU have no ideea what you are talking about.
Any kind of postprocessing adds lag.
 
FSR works on all video cards, even GTX1080ti... when dlss doesn't.
Clearly you can read, so the question stands: Can you context? The article above listed games this is compatible with. Not video cards, game titles. My statement was,
Here's an idea. AMD should come up with a way to apply this to ALL games instead of a select few. Nvidia and Intel too. Until then, I could not care less about this type of feature.
This.
FSR works on all video cards
So what is this? Did you not understand what I said? Or did you not understand the article?

I'm going to restate: Until FSR(and everything like it) works with all GAMES, it's a meaningless and worthless feature.

YOU have no ideea what you are talking about.
Any kind of postprocessing adds lag.
This! No getting around it either. The only question is how much lag is introduced and how it effects the user experience.
 
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DLSS is not postprocessing. It is not applied after rendering (like post-processing does). DLSS works during rendering
Your understanding of how image scaling works is flawed. There is always a cost to any effect. The question is: How much. Does FSR make for better frame rates? Yes. Is it a free effect? No. It simply takes fewer resources and less processing time than a natively rendered image would.
 
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